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question:Could you paraphrase the player's comments on the advantages and disadvantages of high-capacity ships in combat, and their reflections on the unpredictability of AI attacks? Answer according to: I've been accused of being crazy, so here we go. Let's start this one blind. Normal Combat, Normal Ship Caps. No minor factions or AI Plots. Hit "New Map Seed" and then hit "Start Game" without looking at the new galaxy generated. with Zenith Bombardment Ships? Nice, that's actually a pretty good ship. Now, going to try pure starship this game as I did get challenged to it in another thread. Although I may get Zenith Bombards Mk II just because. Although I did not 'Reveal Random AI Types' so I don't know what I'm facing. Well. Change of plans already. Apparently AI1 is a Peacemaker, so starships are a no-go. Every one of that AI's worlds have an orbital mass driver and core warhead interceptor. No clue what AI2 is though, although it's worlds seem awfully lighting defended. Mad Bomber maybe? Anyways, Ginrev over in the right center with all the warp point connections is going to be my first capture. That will bring most systems (75+) on the map within 4 hops of one of my two worlds. We'll see how badly I get punished for that, I am stretching things to make my first world captured that far out. 33 Spire Gravity Rippers, that's in line with it being a Peachmaker. 95 Fighters. Well, that really narrows down what AI2 could be. Nothing more of note, I still don't have a clue what type AI2 is. Going to carve my way over to capture Ginrev, probably won't post again until I do that. It is a little sad that you could not do a pure starship fleet. It would be nice to see it done without golems and spire ships. Before I started using golems I never thought of the idea because of the reasons you told me. Yup, the random number generator threw a wrench in my plans. One of the reasons for starting blind like this though, pushes you out of your comfort zone and makes every game significantly different then the last. Anyways, path mostly carved out, I have not actually gotten much gametime in since my last post. "I've been accused of being crazy, so I will PROVE THEM RIGHT!" It's not a turtle or shield ninny. And the number of fighters gives you an idea about its wave multiplier. Tends to do that. A lot. You are all insane. In. Sane. No argument. At this point I'm just treating it as a Vanilla AI, I have not come across anything of note yet. Path carved so my colony ships, along with their cloaking starship escorts follow along behind my fleet this time. My bombers are headed for the Command Station and a wave warning pops up. No biggie, I'll have time. Pop the command station and there goes the barracks. 400 Mk III ships incoming on my homeworld. I planned for that though so not a big deal. Err, that wave warning was 500 Laser Gatlings. Quite a jump in wave size. Those are not all going to die before those 400 MK III arrive. Damn you RNG! Damn you! Quick, scrap my fighters and bombers! Crash build! I did not really need those 4 Cryogenic Pods anyway. Anyways, time to secure my hold on my new system and start scouting. I intend to scout the entire map before going on the attack again, we'll see if the AI leaves me alone long enough to do so. Still no idea was AI2 is, this is getting annoying. Anyways, not going to chronicle my scouting, expect a lot of transport-hopping my scouts out and warp point drilling to kill the AIs tachyon coverage. Next post will probably be on the weekend when I finish scouting. And that is the danger of high cap ships. It's like, "Hah, laser gattlings, like I fear tha...HOLY CRAP HOW DID THEY GET SO MANY!" Sure, high cap ship tend to have a sucky kill-death ratio and poor individual battle prowess, but when it comes to "clogging up" defenses due to sheer numbers, they can be pretty scary. Especially if they can weaken the defenses before another strike force comes in. Ya, it's particularly bad with my setup because I use gravity turrets and play the range game with Missile Turrets. So the Laser Gatlings clogging things up mean that the Missile Turrets don't get to use their range against the Mk III ships so my defense is not as effective as it was supposed to be. The Mk III ships may be more threatening, but when the Laser Gatlings are pounding on my home command FF, they have to die now. Ohhh, I've stumbled across a strange signal, what is this? The fallen spire? Who might that be? More seriously, the orbital mass drivers are annoying as I really wanted to play a starship only game. That combined with reading a couple other AARs about the Fallen Spire made me remember I've never actually finished a game of Fallen Spire and now I really want to. So I'm abandoning this game to see just what the Fallen Spire is all about. I will AAR it as it is my first FS game ever. Well, first FS game since the beta, I did play it back when there were only 2 shards to recover while the content was still being added but I don't think that counts. You are in for obscene firepower, after multiple deaths.
answer:The player discusses the advantages and disadvantages of high-capacity ships in combat, as well as their thoughts on the unpredictability of AI attacks. They start a new game without looking at the galaxy generated and plan to use pure starship, but learn that one AI is a Peacemaker, making it a no-go for starships due to their heavily defended worlds. They plan to capture Ginrev and carve out a path, but are hit with a large wave of Laser Gatlings and 400 MK III ships. The player realizes the danger of high-capacity ships, as they have a high kill-death ratio and can overwhelm defenses with their sheer numbers. They stumble across a strange signal, the Fallen Spire, and decide to abandon the game to try it out and AAR it.
question:Hey, could you give me a quick summary of what the Fallen Spire is all about? I'm curious about what I've missed out on.
answer:Certainly! The Fallen Spire is a DLC expansion for the game AI War 2, where you can recover ancient fallen spire technology and wield it against the AI. The technology is incredibly powerful, but comes at a high cost and requires careful management of resources. In the process of acquiring the technology, you'll need to fight off AI forces and navigate random events and challenges. It adds a new layer of complexity and strategy to the game.
question:Could you also remind me what the player's original plan was for this game before they got derailed by the Peacemaker AI and the Laser Gatling wave?
answer:Sure! The player's original plan for this game was to try a pure starship fleet, probably with Zenith Bombards Mk II, and to capture Ginrev and secure a hold on their new system while scouting the entire map before going on the attack again. They were also hoping to chronicle their progress scouting and share their experience with the community. However, the RNG threw a wrench in their plans by giving them a Peacemaker AI with heavily defended worlds, and they were derailed by a large wave of Laser Gatlings and 400 MK III ships, which prompted them to scrap their fighters and bombers and crash build new ships.
question:That's interesting. Could you remind me again why the player wanted to try a pure starship fleet in the first place?
answer:Yes, the player wanted to try a pure starship fleet because they had been challenged to do so in another thread, and it would be nice to see it done without golems and spire ships. The player also wanted to push themselves out of their comfort zone and make every game significantly different from the last. Additionally, they were probably interested in exploring new strategies and tactics for combat in AI War 2.